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Venturing is a program of the Boy Scouts of America,
for young men and women who are 14 (and have completed the eighth
grade) through 20 years of age.
Venturing's purpose is to provide positive
experiences to help young people mature and to prepare them to
become responsible and caring adults.
Venturing is based on a unique and dynamic
relationship between youth, adult leaders, and organizations in
their communities. Local community organizations establish a
Venturing crew by matching their people and program resources to the
interests of young people in the community. The result is a program
of exciting and meaningful activities that helps youth pursue their
special interests, to grow, to develop leadership skills, and to
become good citizens.
Venturing crews can specialize in a variety of
avocation or hobby interests.
Goals
Young adults involved in Venturing will:
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Experience a program that is fun and full of
challenge and adventure.
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Become a skilled training and program resource for
Cub Scouts, Boy Scouts, and other groups.
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Acquire skills in the areas of high adventure,
sports, arts and hobbies, youth ministries, or Sea Scouting.
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Experience positive leadership from adult and youth
leaders and be given opportunities to take on leadership roles.
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Have a chance to learn and grow in a supportive,
caring, and fun environment.
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Methods
The aims of the Boy Scouts of America are to build
character, develop citizenship and foster personal fitness. The
Venturing methods listed below have been carefully designed to
achieve the aims of the Boy Scouts of America and meet the needs of
young adults.
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Leadership.
All Venturers are given opportunities to learn and apply proven
leadership skills. A Venturing crew is led by elected crew
officers. The Venturing Leadership Skills Course is designed for
all Venturers and helps teach in an active way to effectively
lead. |
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Group Activities.
Venturing activities are interdependent group experiences in which
success is dependent on the cooperation of all. Learning by "doing"
in a group setting provides opportunities for developing new skills.
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Adult Association.
The youth officers lead the crew. The officers and activity chairs
work closely with adult Advisors and other adult leaders in a spirit
of partnership. The adults serve in a "shadow" leader capacity.
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Recognition.
Recognition comes through the Venturing advancement program and
through the acknowledgement of a youth's competence and ability by
peers and adults. |
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The Ideals.
Venturers are expected to know and live by the Venturing Oath and
Code. They promise to be faithful in religious duties, treasure
their American heritage, to help others and to seek truth and
fairness. |
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High Adventure.
Venturing's emphasis on high adventure helps provide; team-building
opportunities, new meaningful experiences, practical leadership
application, and life-long memories to young adults.
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Teaching Others.
All of the Venturing Awards require Venturers to teach what they
have learned to others. When they teach others often, Venturers are
better able to retain the skill or knowledge they taught, they gain
confidence in their ability to speak and relate to others and they
acquire skills that can benefit them for the rest of their lives as
a hobby or occupation. |
Ethics in Action
An important goal of Venturing is to help young
adults be responsible and caring persons, both now and in the
future. Venturing uses "ethical controversies" to help young adults
develop the ability to make responsible choices that reflect their
concern for what is a risk and how it will affect others involved.
Because an ethical controversy is a problem-solving situation,
leaders expect young adults to employ empathy, invention, and
selection when they think through their position and work toward a
solution of an ethical controversy.
Visit the
Venturing BSA web site |
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